• Newsletter
  • Contact
  • Press Releases
Thursday, May 22, 2025
Stay Ahead with Heaptalk: Your Go-To Source for Business News
  • Login
  • Register
  • Whats on
  • News
  • Events
  • Technology
  • Industry
  • GovAct
  • Expert Talk
  • Insight
  • Sustainability
No Result
View All Result
Stay Ahead with Heaptalk: Your Go-To Source for Business News
  • Whats on
  • News
  • Events
  • Technology
  • Industry
  • GovAct
  • Expert Talk
  • Insight
  • Sustainability
No Result
View All Result
Stay Ahead with Heaptalk: Your Go-To Source for Business News
No Result
View All Result
Home News

Ubisoft unveils Scalar: A cloud technology built to power the vast game worlds of tomorrow

Wulan by Wulan
August 3, 2023
in News, Technology
0
Ubisoft Scalar

Ubisoft Scalar aims to create expansive game worlds and massive social interactions through the power of the cloud.

Share on FacebookShare on Twitter

Heaptalk, Singapore — Ahead of this year’s Game Developers Conference (GDC), Ubisoft has unveiled a new cloud-based technology to enable “unprecedented freedom and scale” for future titles. Tagged – ‘Scalar,’ the concept is aimed at removing technical constraints for game developers by offering a virtually unlimited amount of computing power.

The technology is spearheaded by Ubisoft Stockholm, which plans to overcome the limitations created on the hardware side. This includes a lack of collaborative options and decent processing power – both on the developer and player sides.

Ubisoft Scalar, however, serves as a production tool or engine that relies on the cloud. All the assets, animations, audio, and renders are included in the package, setting game makers free from the restrictions of single machine computing and turning them into distributed services.

Not to be confused with streaming services like Xbox Cloud or Stadia, Scalar allows for seamless world-building through an ongoing recreation setting. Titles built on the platform will “always be running” with live updates that are enabled on the go, thanks to its microservice architecture. Players will not be forced to quit the game to download a patch, and see changes as they get rolled out simultaneously.

“Developers can create very rich worlds, which can develop and evolve, and change as the players are actually playing them. So, it should bring a much closer connection between players and the creators of those games,” said Christian Holmqvist, Technical Director at Ubisoft Scalar, during an invite-only presentation.

The studio never addressed how the technology would react when encountering any glitches or crashes. But going by their statements, every player should face a similar incident. Meaning, if a change in game code creates a bug, it will affect everyone at the same time. Alternatively, if one builds a virtual structure, millions can explore it without having to join a separate instance.

The interlocking functions of a traditional game engine have also been separated. This prevents any butterfly effect, where changing variables in one area will have no repercussions on other aspects of the project. “We changed the playing field quite a bit by separating each role of a game engine into some service. What this gives us is the possibility of working only on a single piece, without necessarily having all of the other pieces on your machine,” he said.

Holmqvist claims that it has a huge impact on the iteration speed, testing, and makes it relatively easy to share the service or any modifications. “So it [Scalar] really keeps all the things that we were used to – it just puts them a little bit wider apart.” It is not being introduced as a replacement for the game engines we know today, but rather, serves as an alternative that exists to accelerate production and real-time experiences.

Ubisoft Stockholm is currently working on a new IP that is developed in tandem with Scalar, but is tight-lipped about the details. The technology is being built by a decentralized workforce, with teams hailing from Kyiv, Malmo, Helsinki, and Bucharest. The studio is also actively looking to expand their team, for which, they have some open positions listed on their website.

Tags: christian holmqvistgame development conferencegame industrystadiaubisoftxbox cloud

Related Posts

IFEX 2026 launch. Credit: Ministry of Trade

Boosting Indonesian furniture and craft exports, Trade Ministry and HIMKI launch IFEX 2026

May 22, 2025
DYAN held a general meeting of shareholders to release 2024 financial performance report (05/21). Credit: Haris

DYAN records US$89.3 million revenue in 2024

May 22, 2025
Edunation Fest 2025 press conference. Credit: Haris

Edunation Fest 2025 set to take place in August at ICE BSD

May 22, 2025
Nezar patria, Vice Minister of Komdigi, in the Opening of Indosat (IOH) AI Center in Papua. (Credit: IOH docs.)

IOH launches AI Center in Papua, driving equitable digital access in Indonesia’s Eastern Region

May 22, 2025
Inapa 2025 is participated by over 1,500 global companies (05/21). Credit: Sinta

Inapa 2025 kicks off, driving automotive innovation and road safety in Indonesia

May 22, 2025
Ribka Haluk inspected Skouw State Border Post. Credit: Ministry of Home Affairs

Deputy Minister of Home Affairs inspects Skouw Border Post, ensures enhanced services and cross-border economic interaction

May 21, 2025
  • 32321

    New tech layoff chapter, Microsoft lays off thousands of its cloud unit ‘Azure’

    1 shares
    Share 0 Tweet 0
  • Nokia rolls out 6600 5G Ultra

    0 shares
    Share 0 Tweet 0
  • Performing a second layoff round, Morgan Stanley to reduce 3,000 workforces in Q2 2023

    1 shares
    Share 0 Tweet 0
  • TikTok Shop to reach a US$15 billion in its GMV transactions

    1 shares
    Share 0 Tweet 0
  • International Women’s Day – Opportunity for Businesses to Support Women in the Workplace

    0 shares
    Share 0 Tweet 0
the 10th world battery & energy industry expo 2025
Heaptalk business news logo

We Build an Ecosystem by Sharing Business News, Headlines and Expert Talks in Professional Perspective and Positive Point of View. Latest business news media headlines platform today.

Recent Posts

  • Boosting Indonesian furniture and craft exports, Trade Ministry and HIMKI launch IFEX 2026
  • DYAN records US$89.3 million revenue in 2024
  • Edunation Fest 2025 set to take place in August at ICE BSD
  • IOH launches AI Center in Papua, driving equitable digital access in Indonesia’s Eastern Region
  • Inapa 2025 kicks off, driving automotive innovation and road safety in Indonesia

Follow Us

Facebook
Twitter
LinkedIn Youtube Instagram RSS

Newsletter

  • About Us
  • Editorial
  • Newsletter
  • Contact
  • Privacy Policy
  • Cyber Media Guidelines
  • Disclaimer
  • SOP Perlindungan Wartawan

Welcome Back!

Login to your account below

Forgotten Password? Sign Up

Create New Account!

Fill the forms below to register

All fields are required. Log In

Retrieve your password

Please enter your username or email address to reset your password.

Log In
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
Do not sell my personal information.
Cookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
SAVE & ACCEPT
No Result
View All Result
  • Home
  • News
  • Technology
  • Industry
  • GovAct
  • Events
  • Whats on
  • Expert Talk
  • Insight
  • Sustainability
  • Newsletter
  • Press Releases
  • Login
  • Sign Up

© 2024 Heaptalk.com